Hello, my name is Nicolas Bonnot, a French 27 years old web, Android & Unity developer.

I've worked at Vodkaster, CCI Paris Ile De France and studied at Les Gobelins in Paris, France.
Passionate about comics and video-games, I like to create full-stack immersive experiments and make them easily understandable.
Used to work in team, I like to listen and share ideas.

I'm currently looking for a job.
So feel free to contact me :)

Paris Shop & Design
Yes I Speak Touriste
Pixel Vinyl
Simon Pong
December 2015 - December 2016
  • PHP
  • Symfony 2
  • Elasticsearch
  • Laravel
  • HTML
  • CSS
  • Javascript

Development of feature and maintenance of Vodkaster, a french social network about cinema. The website allows you to rate movies, write micro reviews about them, organize lists and have news.
The platforme used to be a market place for DVD (from June 2015 to June 2016) to buy, sell and stream DVDs stored by the team.
The website also provides an API fro entreprises to match physicals DVD to films and developed a solution to redeem physical DVDs from your own collection.

August 2016 - December 2016
  • Android
  • Java
  • OCR
  • Elasticsearch

Cinémiles is a full native Android app allowing you to keep a journal of all the movies you've seen and to get stats about them. You can also rate and review them using API based on Vodkaster. You can browse the movie collection with a research, or simply scan your ticket in case you're about to watch a movie in theater.
Each movie give you miles and some of the movies can give you the opportunity to complete rewards based on context, thematic or even actors or directors aroundthe movie.
The aim was to create a complete review of all films you watch and bring you statistics about them. Furthermore, we tryed to encourage people to go to see movies in theater instead of using piracy.
Soon available on Android Market.

September 2014 - January 2015
  • iOS
  • Objective-C

Conception and realisation of an iOS application about "press 2.0" made at 5 (2 graphics designers and 3 developers). Aim was to interest digitals native to contents of Fondation Thomson Reuters.
Echo is a news application that allows to brings closer the journalist and his reader. As on a travel book, the journalists writes, shoots his surroundings to share with his reader-follower.

June 2014 - June 2015
  • Unity 3D
  • C#

End of studies project at Les Gobelins developed in 3 months. MOURN is a sensitive and intimistic gameplay experiment reaching two people who don't know each other during an adventure which will bring them to play together in several ways to go on. The experiment face the players to the renunciation to accomplish everything by themselves and place them in situations where cooperation is the key to keep going through the levels.
Beyond an action/adventure game, the game engage a meeting and a discovering of the other player where improve a communication is the key. MOURN face the players to an universe full of misteries and dangers where sound is the real language between the two players.

Made with Bertrand Cayla - Jordan Delcros - Jérémy Lefebvre - Nicolas Vittori

October 2014 - December 2014
  • HTML
  • CSS
  • PHP

Development of a site allowing inscription to architectural contest of French parisians shops called Paris Shop & Design. Developement of the back-office (upload of pictures, account settings, ...) and admin area.

February 2014 - June 2014 / January 2015 - June 2015
  • PHP
  • Phonegap
  • Javascript
  • API googleMap
  • MySQL

Development from scratch of a website and multi-platform application translated in 8 languages allowing foreigners to find parisians shops speaking their languages.

November 2014 - 5 days workshop
  • Javascript
  • WebGL
  • ThreeJS

5 days workshop about WebGL, using threeJS. Theme was "the form".

January 2015 - 5 days workshop
  • Arduino
  • Processing

Experiment about Arduino. Conception, realisation and shaping of an arcade table with 3 developers. We made a party game for 4 players mixing games PONG and SIMON. Players hade to play in team of 2 using potentiometer to control the pong bar and reproduce a color sequence to give bonus or malus for their team or the other.
Two aruidno boards controled 16 buttons, 16 lights and 4 potentiometers.